Wednesday, September 18, 2013
Tuesday, September 10, 2013
FINISHED: Hand Finger Creating
The hand was interesting. I've always been pretty bad at recreating living objects, especially human. The fingernail turned out to be rather difficult, especially because I didn't understand what the tutorial was saying. The other parts of it were pretty easy though.
FINISHED: Salt (and pepper) Shakers
This mini project was also pretty simple and was finished quickly. I felt like the tutorial was lacking a little, so I made another shaker and colored them. You don't want just salt, and its good to know which is which!
FINISHED: Egghead
In all honesty, this egghead mini project was kind of creepy. The lips are very...interesting. But it was very interesting to learn how to sculpt in Maya, as opposed to Mudbox. As I said before, this will help with the old man face I am attempting.
Unfinished: Egghead
The sculpt tools are going to very incredibly useful in the making of an old man's head. I haven't done much with the egghead, but I'm going to come after and finish on 4G and after school. I was thinking it'd be better to do this with more edge loops in certain areas, as it could be more precise. Also trying smooth select could have an impact.
FINISHED: Egg Cup
I had been wondering how to take a curve and revolve it around a center point. I had learned how in Inventor Pro but wasn't sure how to in Maya. Also being able to control the single curve and manipulate the entire cup from there is useful to know.
FINISHED: Bevel 4 Cubes
This time the cubes look a lot more similar to the instructional pictures than before. I'm thinking that the bevel feature will be very useful in future projects.
FINISHED: Bevel 8 Cubes
Friday, September 6, 2013
FINISHED: Goblin Head
Taking a pre-made human head and turning it into a goblin head with glasses and a beanie was pretty enjoyable. I personally felt like he needed some creases in his forehead and some more pronounced eyebrows. Kind of like an angry historian/librarian. With a beanie.
Goblin head, Finished but mising save file/picture
I have also finished the man's head to goblin's head transformation, but cannot find the save file. It wasn't massively difficult, and I could probably do it again. I'll probably come in 4th hour and finish it up. Again. Then continue on the phaser.
FINISHED: Helmet nurbs
The helmet was quite simple, but caused me a good bit of stress from seemingly minor problems early on that turned pretty fatal. However mistakes aren't a terrible thing, I learned how to do different things the tutorial didn't offer information on and fix various problems. If I were to try and make my own helmet without a tutorial or anything though, I wouldn't do that well. Probably. Maybe.
FINISHED: Tentacle Box
The 'tentacle box' was pretty fun, it was interesting to see how the solid extrusion interacted as the vertices were moved. I used this knowledge at home to create a bident, a two pointed trident.
FINISHED: Temple
The temple was fairly fun. Being my first project, I wasn't entirely sure on what to do. A few things are misaligned, but not by much. If I were to redo it, I could definitely do better.
Barely Started 9/6/13 Phaser
Today, I started the 3Dbuzz tutorial on a star trek phaser. I
Didn't accomplish much due to problems with messaging
on Cole and other things. I really hope the interaction between the 2008 Maya in 3Dbuzz and the current 2014 Maya. I really don't know why the box is shaded in the perspective view, there's nothing indicating it should be.
Didn't accomplish much due to problems with messaging
on Cole and other things. I really hope the interaction between the 2008 Maya in 3Dbuzz and the current 2014 Maya. I really don't know why the box is shaded in the perspective view, there's nothing indicating it should be.
Wednesday, September 4, 2013
I joined this class for the purpose of gaining experience in the growing field of 3D. I see this skill becoming more and more prevalent in current times, and can only really keep going up. Currently, I plan on entering the field of engineering, specifically aerospace. However I'm not attached to the idea of aerospace particularly strongly, and wouldn't mind going into different types. Regardless, this skill will be very useful to of acquired.
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